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As dusk falls
As dusk falls










as dusk falls

When you complete levels, you get a rating on how you played with the Insights system, letting you know what you valued the most, be it family, telling the truth or something else. It was fun with just two of us and I can imagine it would be even more so and chaotic with eight, as character decisions will likely be completely all over the place. Prepare for arguments when character A falls in a ditch! Everyone is prompted to do the QTEs, passing them only if everyone succeeds, and potentially relying on a single person’s reactions. This is fine if you are in agreement or there’s a clear majority, but any ties are decided by randomisation, or each player has a limited set of overrides to seize control of a decision. I tested this out with Tef, each player’s cursor able to choose any dialogue option they want. There’s also a separate broadcast mode, letting an audience chip in via Twitch. Up to eight players can shape the story, playing with controllers, a smartphone companion app, or connecting online (in which case remote players will need to have their own copies of the game or a Game Pass subscription). It all adds to the atmosphere during intense scenes.Īs Dusk Falls was designed with multiplayer in mind, and the way it works is a lot of fun. You really do feel like you’re in the nineties, from the background music on offer to the dialogue used between characters. As you can see, they pulled out the stops to get the right people, and it shows. Meanwhile, Sharon Holt was fully performance captured by Jane Perry – you’ll recognise her as Returnal’s Selene and Hitman’s Diana Burnwood. Only a handful of characters had different voice actors, most notably with Vince’s being lent Oliver Britten’s visage and voiced by Elias Toufexis (Adam Jensen in Deus Ex). It probably means the actors had to work extra hard to capture the right emotions in single stills, but they did it really well. It’s something I wasn’t sure I liked to start with, but it quickly grew on me and fits the direction of the game and what it’s trying to achieve. Real life actors have been motion captured and digitally rendered into As Dusk Falls, but with still images instead of smooth animation landing it somewhere the rotoscoped cel shaded animation of A Scanner Darkly and a painterly graphic novel. Since its reveal, the art direction has been subject to much debate. There’s a number of different endings to achieve and I for one will be going back to explore the ones I haven’t yet seen. The replayability of As Dusk Falls is very high, especially if you want to see everything. With developer Interior/Night being led by former Quantic Dream lead designer Caroline Marchal, it’s easy to see the similarities here. You can even opt to start from certain points in the timeline if you fancy seeing the other outcomes, which is really neat. Much like Detroit: Become Human, you can view the entirety of each chapters branching paths, decisions and other specific elements such as what the majority of the community went with, what a major story changer was, and where certain deaths can happen.

as dusk falls

I was fairly on the ball with button prompts so never really got to see many fail states for them in the first run, but after examining the timeline at each chapter’s end, you can see there are some clear branching paths for failing them. QTEs are also present to aid in the storytelling process, adding some real tension to difficult, fractions situations between characters. It also lightly treads a path through some difficult subjects in a very intelligent manner, which you don’t always see done well these days.

as dusk falls

By the same token, being too honest could sully people’s opinion of you, despite being morally correct. A simple white lie might seem like the best option, but could result in a death. The beauty of the story is mainly its ability to tread the grey line with a lot of decisions never being completely black and white. A botched home robbery later and the two families meeting once more, this second event uniting their fates forever. On one side, you have Vince and the rest of the Walker family, who start the game travelling to a new life in a new city, when they cross paths with the Holts in a seemingly small moment of misfortune. As Dusk Falls follows two families and their intertwining paths across thirty years, with the power within your hands to decide their fates.












As dusk falls